I think it’s about time I come clean with my ideas regarding my various projects. First up, the game I have been working on since I was 14. Looking back, that’s almost half of my life.
In its original form, it was a card/board/dice game, with some stats thrown in. It was a game of customisable robots, built with a series of cards, and fought across a grid-like board. It was good, and I expanded it a few times, but it was never perfect – it didn’t seem quick enough. Now, the experience of age shows me that the speed of games can be determined by several in-game factors, but mainly it is down to the skill of the players. A long game is not always a slow one.
Over the years, I have been stuck trying to find out how I can progress the game further. It has gone through several redesigns, all drawn with my unskilled hands using the wonders of Microsoft Word. Being a card game, it’s not important which tools are used, especially in such an early phase.
Now I am looking to work on the project, and release it. Here is the new idea…
The game would be a third person shooter. Released across multiple platforms (if possible), and will be compatible with cards sold separately. The cards would be released separately from the videogame, and would be usable as the “classic” card game. I envision that the cards would be used in-game to change weapons or to power up the player character, boosting stats or restoring health.
Cards can be scanned into the game using a USB connecting scanner device – if you are having trouble, think Skylanders. It would recognise the cards you are using, and you will be able to arrange cards that are saved to your account, and so you will be able to set the equipment and items that you wish to take into battle.
Imagine a free-for-all battle with each person running in with their own strategies for how they play, each player customising their own deck and causing real havoc! I would want there to be in-game events so that rare items can be won digitally.
The way I have always wanted my game to be played is fairly. I want there to be an element of strategy, and good players should be rewarded, but not at the expense of less experienced players trying to start up.
So, that is the basis of my idea. I would love to hear some feedback on this, it means a lot to me, and I want to know if it is worth continuing down this path or pursuing one of my other ideas.