As many of you should know by now, I am working on Scrap Metal, a game I have built from the ground up about Robots smashing the living gears out of each other. But, as with all games, thre are several different paths to choose.
Updates on www.scrapmetaltcg.wordpress.com are a little bit few and far between at the moment – it was getting hard to keep up with, with me feeling like I was writing more posts than I was actually working on the project. So, with that in mind, I am investigating how the game should be played.
There is a mix of demand and my vision of the game. It will cost money to make either way (unless I run pre-orders on here, and sell them to match the number of orders), and I need to know where the game focus should lie. It would be good as a tabletop/card game, as it has always been, but the focus needs to be more one way than the other.
As such, I am looking into other Tabletop games and game books, so that I can grasp how others have made successful battle systems. If the focus is to lie with it being a Tabletop game, it would need dice roll based attack/defence, greater influence over stats and more stats to balance. If the focus is as a card game, then it makes the game quicker and simpler to play, but it has the threat of being called a kiddy-tabletop boardgame. I’m not against kids playing the game, of course – any business is welcome, but there is a definite difference between being a tabletop game that is easy to pick up, and one that is too simple.
The other worry is that, if it were to be a full-on tabletop game, it would alienate a number of gamers who never touch the market.
So, these things are all being explored. There will of course be more information in time, but for now it looks like I have to do some research and build a few test models of the game…
This is why I have to cut down on the posts – I give too much work to myself.