Ignoring the overly suggestive title I decided upon to trap unwary Googlers (Haha! Caught you!), it seems that I have come to an epiphany; or at least, so it seems.
I am a perfectionist. I check every spelling, I zoom to around 300% when making my artwork for Scrap Metal (and they were originally on “cards” about 5cm long!), and when I write I literally beat myself up (it’s a joke – see what I did there?).
Being a perfectionist means two things in a creative sphere.
Number the first!
What I make is to the best of my abilities. It is work that, not only am I satisfied with, but I would feel happy to leave it as it is, in its perfect prism of perfection. With the tools and materials to hand, it is only further skill that could improve such a wonder of design.
Number the second!
My design of wonder is never bloody finished. Because my mind will traipse down dark and mysterious hallways, not really worrying about looking back and seeing how far down the rabbit hole it has actually gone. My random tangents have led me down many branching holes until I can no longer see what it was I was working on in the first place.
Being a perfectionist is no walk in the park. I don’t want to be a perfectionist, but the idea of releasing a project that I have sunk so many years into with a flaw, even a very slight one, is heartbreaking to me.
What I have decided, and this is what will need to be taken as the main point of this update, is that work will resume on Scrap Metal. It has been on the back burner for a while, gently bubbling over as I work my strange powers across at least 3 other projects…
It’s getting close to the stage that if it is not released soon, it never will be. And that’s worse, isn’t it?
So, work will continue. I will return with hopefully more news soon regarding this.
In other news, more design related, I have been tinkering with some free 3D art software recently – I thought it would be better for my situation, and, if manipulated correctly, would look rather impressive. However, it seems that my laptop does not enjoy these shenanigans, and would rather crash after an hour or so tinkering without saving. So, that was nice of it.
I mentioned previously that I am working on a “gamebook”, as I refer to it, being that it is a book that is also a game. It seems that the skeleton of this game is now pretty much finished, I just need to apply meat to the bones and see if those muscles can work. I’m not sure, but I think that was a reference to anatomy.
All things aside, this gamer is very busy these days. Time to return to my daily 9-5 grind half hour early so that I can continue working on my projects at my desk…
– Odd (MN)