Recently I have been considering my work with Scrap Metal quite hard, and do you know what I’ve realised?
I don’t want it to be more like a trading card game.
What do I mean by this?
Trading Card Games (or “TCG’s”) are played primarily with cards, using a base set of statistics and clearly defined rules, either on the card or in a rulebook of general play. The games are skill based, and entirely dependant on strategy and luck. Generally, the play speed is quick.
What do I want? Well, I want strategy to take a little bit of a back-seat here. Sure, it’s important – it’s really important to know what you are doing. But the idea of playing for luck? Every shot being a gambit? I love that idea.
What are the implications for Scrap Metal? Well, it is still going to be set as a TCG. But I have made my decision, and its loyalty truly lies as a tabletop game. I want it to be an event more than just another round. Imagine a game such as Warhammer – a game like that is an event. An evening or two is set aside, and games are played. That is what I want. It has quickfire games, short game rules, all of that. But if you want a good experience? You take your time.
The main goal of my games is that they are fair, and nothing says fairer than Lady Luck. the damage system will be reverted back to its true and original state of being determined by the roll of the dice.
What encouraged this decision?
Well, with everything that has been happening recently (those who have noticed my Twitter feed may have seen that work has recommenced), I have decided to opt for evolution rather than evolution. The game was magnificent when it was first made – why try so hard to change it?
I have looked through many gaming books, and the systems, the gameplay, the scenario… It’s all so wonderful. It’s an experience, not just a game. So, I’m going to do this, and it’s going to be my way. I want you all to love the game as much as I do, but more than that I want it to be a good game with twists and turns – static numbers cannot provide this for me.
And so, it is with a heavy heart that I realise that my last few months of work have been going in the wrong direction. However, I still have the old stats – I can rebalance everything within a few short weeks, and will be looking to get testers soon.
I have also been working on new artwork for the game. I decided that it was about time that I move away from autoshapes and shading, which I still profess to being ridiculously good with (I built this game in Microsoft Word, artwork and all!), and have been toying around with 3D imaging programs. Difficult to work, but very much worth it.
So, that’s the update for this week. Enjoy, follow me on Twitter, let me know what you think. Feel free to comment, and visit Scrap Metal site to see the work that has been posted so far.
– Odd (MN)