As some of you may know, work is progressing slowly on Scrap Metal TCG, and for good reason – it’s difficult. I’ve never hidden the fact that I am a novice at making games, instead I have embraced it. Why? Because I am doubtless that there are many others who would make a game if it were possible, and I want to prove that it is possible, it just takes practice and dedication.
So, that’s what I’ve been doing – practicing.
I have a small game in my head that I am looking to build that has stuck in my head since the day I read it in an issue of N64 magazine (it may have been the subsequent title when it switched to Gamecube coverage, but I’m sure it was still N64 – it’s a little blurry now). A reader had written in with such a bizarre idea for a game that I loved, and this is what I’m practicing with.
They wanted to combine two games together that were pretty well known at the time – Animal Crossing and Resident Evil.
This has been delighting my mind for hours, and so it’s what I am trying to build. Obviously, it infringes on way too many intellectual properties to actually make and sell, but if it’s not too bad I might look into other ways of distribution. But first, I need to build it, right?
Let’s catch you up to speed. What I have been doing is not exactly Earth-shattering, and a skilled developer could have done my work in a day. I’d like to remind you that I am not a skilled developer, and so far have grasped terrain, made a few objects to populate the world and developed a few enemies. I even got the code working so that they would chase me, but not fly (which is a problem I kept having where they would ignore gravity and float towards me, which was pretty eerie actually).
I actually had a lot of fun tweaking the enemy speeds. After a play, I made them ridiculously fast and dotted a dozen or so over in the distance, and then watched as they sped towards me like a cloud of doom. As I haven’t coded health or damage yet, they just surrounded me, trying to reach the centre of my character sprite – this caused the collision detection to go berserk, and actually flung me at ludicrous speed (yes, Spaceballs reference) off the edge of the map or into the stratosphere.
I then spent the next hour or so just being bounced around by them, because I found it really pretty funny.
So, that’s the “work” I have been doing. Scrap Metal TCG is still running in the background somewhere, but I need to practice building scripts and games first.
The plan for the future is to get some more work done, and to publish some images of my models on here – currently, they are not textured. Let me know if you would like to see anything, or if you have anything else you would like to say!
– Odd (MN)