For those of you who have been following my work for some time, you will know that the main point of this site is to document my progress on building a game, Scrap Metal TCG. Originally, I was posting once every week, sometimes just a few days apart, to update visitors this this humble site on what I’ve been up to.
I’m aware that I keep the mechanics of the game mostly to myself, and although it is partially because it’s not “set in stone”, I also need to keep my cards close to my chest. Sad, but true. But I may have held those cards a little too close, as it seems that not everyone is sure about how the game works. Well, keep reading and you might just find out…
For brevity, I’m going to use a few game examples here, first of all is the Final Fantasy series. At it’s roots, it is a squad based RPG, with each member filling a specific role to support the group. Essentially, that is exactly what happens in Scrap Metal TCG, except there is no squad – just you. You build a robot from various part cards, each part with its own statistics and abilities, and you battle against other players robots in an attempt to win a battle. Much like in Final Fantasy, where losing a member of your team greatly increases difficulty and limits what you can do, each part type fulfils a specific duty. If you would like to move around, you will need legs – leg parts are in play to help you move around the battlefield. Whilst you’re moving, why not make a few attacks? The key to victory is attacking the other players/teams, and so you are going to need some arm parts.
But there is also a torso and a head – what do they do? These parts are crucial, and must be protected. They have significantly higher HP than most arm or leg parts, but once destroyed you cannot rebuild and will lose the battle. How, you ask? That will be explained at a later time, but they aren’t just for show, and each has a high value – losing even one of them can be devastating.
To show you a glimpse of what I have in mind, I have put together an image made from previous parts designed, and have arranged them into a working formation. Based on the Fuel ammo type, the parts equipped are as follows:
- Head – Dragon Star
- Torso – Furnace Torso
- Left Arm – Welding Arm
- Right Arm – Firebolter
- Legs – Hard Drive
So when will this game be finished? Hopefully, it will be finished within the next 18 months. It sounds like a long time, I know. Currently, I’m working through each of the ammo types and building parts that fit the bill – each ammo type has a look and feel to it. Fuel types, for example, are all about speed and power, and I tried to reflect that in my designs. The torso looks pretty bulky, I know, but it’s a design based on a real furnace, with added rivets to simulate buttons on a firefighters’ jacket (it’s not clear in the image here, but I even gave it a collar!).
Like how the game is going so far? Questions, suggestions, comments and shares are all welcome!