Set in Canada in the 1800s, the game sees you choose between one of two brothers as you protect the cabin in which you reside from Werewolves (and other lupine beasts), whilst your sister battles a fever developed that somehow links her to the werewolf threat…
To be honest, the story is a little shaky. It’s not a solid tale that I could tell my friends, like that of Bioshock with Andrew Ryan and Atlas/Fontaine. So why am I reviewing it? Well, I did say that I was going to review games I liked, right?
So the story isn’t a good point, and the voice-acting isn’t perfect either – I had trouble believing the protagonists were Canadian until they were announced as Irish. It sounded more like a Brooklyn accent to me, but I’m from ol’ Blighty and might not be best to work out American accents. But the gameplay? It is solid.
Years ago, my brother and I played a game called The Horde. In it, you played as a protagonist given a plot of land by the King, and it is your sworn duty to protect it. It is then summarily set upon by red beasts, which you must fight off each evening. You earn money from buildings, such as farms, and can use this money to buy defenses or upgrade buildings…
On a level, that is Sang-Froid: Tales of Werewolves. During the day, you are provided a menu to select traps to defend your land, and during the night you are tasked with fighting the incoming beasts. You receive money for each kill, with larger, more vicious beasts providing more money.
The combat is intelligent, too, with characters building their own Fear Factor – your hero will have a factor of, say, 20, and wolves will approach with a slightly lower number, say 17, which will slowly increase. As the number builds, the wolves will circle you, and once it reaches or exceeds your total they will attack! You can also use skills or traps to increase or decrease your Fear Factor, keeping enemies at bay.
So, why should this be review be interesting? Until 9th June 2014, the game is available on Steam at 90% off! Load up that client and get buying!