As always, I have a not so timely review for something that has been available for sometime, but then again I like to review things in my own time.
It may not be the most recent game, but it is definitely one of my long standing favourites, especially for the current gen. Dead Rising sees you step into the shoes of Frank West, a photojournalist who has heard rumour of a scoop that he cannot miss. So he hires a private helicopter and pilot, and heads out to the quiet city of Willamette, population 53,594… And finds it bursting at the rim with the living dead. Continue Reading
There are many titles that offer something a little different in Role Playing games; Final Fantasy introduced the idea of breeding and racing giant birds, for example. But this has introduced a whole new side to the genre that has existed the whole time but has never truly been explored: the item shop. A familiar setting with a new twist, the aim of the game is to obtain items to sell in the shop and keep paying the increasing rent to continue.
You play as the young shopkeeper, a girl named Recette. Her father passed away when she was a child, leaving her the shop and the money that he had left – not much at all really, as he was severely in debt. The debt collection agency send a fairy to assist young Recette, named Tear, who provides handy advice to the inexperienced seller.
Early in the game, you are also given the option to hire an adventurer to search the local dungeons for a collection of goodies, that can either be consumed/equipped by the hero, kept to be sold in the shop, used as an ingredient in item fusion (a process of creating rarer/more expensive items) or just thrown to one side as junk – space in the bag is limited.
Items in hand, it should be simple to sell the items in the shop – except the game likes to throw curve balls. There are price fluctuations throughout the game, raising the price of some items so that they can be sold for at least twice the price, or lowering them so that they are worth only half the price. Buying and selling around these times can make an enormous change to the strict profit margins, and so an element of strategy is required when playing.
You also get to see a number of different character types that visit your shop, and learn what they will pay. All items have a base rate, of course – whether it is 10 or 10,000 gold, the trick to selling is the profit that you try to sell them, for. This is handily done in the form of a percentage, and will automatically start at the base price (100%), and can be raised or lowered depending on the sales that are on and how much extra you think you can obtain for selling the item.
As with most RPG games, upon completing most actions, you are rewarded with experience points – these could be for Recette, who will gain additional perks for selling items in the shop, or for an Adventurer. Raising the level of an Adventurer is a double-edged sword – it raises their stats, and makes them more powerful, but it will also raise the fee you will have to pay each time they are hired.
Once the game has been completed, you can also attempt the endless mode – wherein you never clear the debt, and have to keep up with the repayments every week.
The graphics of the game would fit well on the original Playstation, but this is not intended as a sleight – the graphics style suits the game perfectly, and suit the feel of the game perfectly. Coupled with the playful, unobtrusive background music, the game has a pleasant and playful feel to it.
The game is a wonderful example of how to make a game that provides a simple, new look at something we have explored countless times before, and is certainly worth checking out.
The game is available to purchase through Steam
You may have noticed that the site has had a slight re-design, and it has. At the top of the screen, there is now a menu showing all of the different categories that I hope to write in, and it’s mainly reviews. So, before I roll out too many of them, let’s just get one thing straight:
I don’t give a score.
You may be wondering why. I don’t think in some cases a score can be applied, and even when it is, it’s a biased review. The score indicates what a number of reviewers feel about the product, and doesn’t have any real indication of quality. To get a decent score, either in stars or percentages or fractions, you would need to judge several reviews of the same item. I play and enjoy some of the stranger items in life, and I feel more people should enjoy what they like, regardless of how someone else views it out of ten.
Point number two – my time is pretty limited, and I’m not able to write reviews about everything released. This site is meant to be dedicated to my building games, after all For the foreseeable future I will only be reviewing items that I think are worthy of note. So why am I reviewing things? Because there are links on posts that go back to Amazon, and if you shop through there, my projects and this site will benefit, and it won’t cost you an extra penny. So, if I think it’s cool, I’ll be telling you why and where to find it.
There are sites that sell ad-space on the side – I don’t want to do this. I think it looks ugly to have a number of ads on every page, and it distracts from the content. If I’m going to write all of this stuff, I’d rather my readers (that’s you) didn’t see some random ads popping up. If I visited a site and even one pop-up appears, my usual instinct is to get off the page. So, if you would like to support the site, I will supply a little link at the bottom of any reviews I write that will go direct to that item on Amazon, or you can click on the affiliate tab at the top to browse yourself.
I don’t want to keep talking about it – I just feel like I should let the net know how I stand on everything, and how I want this site run.
One more thing – feedback! I’m pretty new to all of this, so I appreciate any feedback you can provide. I love positive comments, and negative comments are also welcome, but please be constructive with your criticism – if you don’t like it, let me know why.